Ciao Mimmo82,
a me funziona. Vedo lo sfondo ed i banner che girano.
Per cercare di replicare l'errore ho creato questa pagina (ho modificato il nome delle immagini):
[HTML]
<html>
<head>
<script type="text/javascript">
var backgroundset=false; function fixedBackground(url) { if(!backgroundset) { document.body.style.overflow = 'hidden'; document.body.style.padding = '0px'; document.body.style.margin = '0px'; var overlay = document.createElement('DIV'); overlay.style.position = 'absolute'; overlay.style.top = '0px'; overlay.style.left = '0px'; overlay.style.height = '100%'; overlay.style.width = '100%'; overlay.style.overflow = 'auto'; overlay.innerHTML = document.body.innerHTML; document.body.innerHTML = '<img id="background" height="100%" width="100%" src="' + url + '" style="left: 0; bottom: 0; right: 0; top: 0; z-index: 0" />'; document.body.appendChild(overlay); backgroundset=true; } else background.src=url; }
function Banner(refreshTime, width, height, altText, start, random){
this.objName = "bannerAd" + (Banner.count++);
eval(this.objName + "=this");
if (!refreshTime) this.refreshTime = 5000; else this.refreshTime = refreshTime*1000;
if (!width) this.width = 180; else this.width = width;
if (!height) this.height = 150; else this.height = height;
if (random == null) this.random = 1; else this.random = random;
this.altText = altText;
this.ads = [];
if (start) this.currentAd = start-1; else start = null;
this.mySize = 0;
this.Ad = function(src, href, target, mouseover) {
var tempImage = new Image();
tempImage.src = src;
this.ads[this.mySize] = new Object();
var ad = this.ads[this.mySize];
ad.src = src;
if (typeof(target) == "undefined" || target == null) ad.target = "_self"; else ad.target = target;
ad.href = href;
ad.mouseover = mouseover;
this.mySize++;
}
this.link = function(){
var ad = this.ads[this.currentAd];
if (ad.target == "_self"){
location.href = ad.href;
}
else if (ad.target == "_blank" || ad.target == "_new"){
open(ad.href,this.objName + "Win");
}
else top.frames[ad.target].location.href = ad.href;
}
this.showStatus = function(){
var ad = this.ads[this.currentAd];
if (ad.mouseover) status = ad.mouseover;
else status = ad.href;
}
this.randomAd = function(){
var n;
do { n = Math.floor(Math.random() * (this.mySize)); }
while(n == this.currentAd);
this.currentAd = n;
}
this.output = function(){
var tempCode = "";
if (this.mySize > 1){
if (this.currentAd == null) this.randomAd();
if (this.currentAd >= this.mySize) this.currentAd = this.mySize - 1;
tempCode = '<a href="javascript:'+this.objName+'.link();"';
tempCode += ' onMouseOver="' + this.objName + '.showStatus(); return true"';
tempCode += ' onMouseOut="status=\'\';return true">';
tempCode += '<img src="' + this.ads[this.currentAd].src + '" width="' + this.width;
tempCode += '" name="' + this.objName + 'Img" height="' + this.height + '" ';
if (this.altText) tempCode += 'alt="'+this.altText + '" ';
tempCode += 'border="0" /></a>';
document.write(tempCode);
this.nextAd();
} else document.write("Error: two banners must be defined for the script to work.");
}
this.newAd = function(){
if (!this.random){
this.currentAd++;
if (this.currentAd >= this.mySize)
this.currentAd = 0;
}
else {
this.randomAd();
}
this.nextAd();
}
this.nextAd = function(){
document.images[this.objName+ 'Img'].src = this.ads[this.currentAd].src;
setTimeout(this.objName+'.newAd()',this.refreshTime)
}
}
Banner.count = 0;
</script>
<script type="text/javascript">
myAd = new Banner( 3, 180, 150, "Clicca", 1, 0 );
myAd.Ad( "down.png", "google.it", null, "Ciao!" );
myAd.Ad( "up.png", "ciao.it", null, "Testo" );
myAd.output();
</script>
</head>
<body onload="fixedBackground('sfondo.jpg');">
</body>
</html>
[/HTML]