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problema invio variabile con POST
Ciao a tutti, ho un giochino in flash con i sorgenti. Alla fine di questo gioco vorrei inviare una variabile, la variabile del punteggio ovvero score.
Stage.align = "tl";//aligns flash top left Stage.scaleMode = "Scale";//makes objects not stretch when page is resized //define vars var segmentNumber:Number = 0; var segmentLength:Number = new Number; var segmentDistance:Number = new Number; var currentSegX:Number = new Number; var currentSegY:Number = new Number; var currentSegR:Number = new Number; var turnIncriment:Number = new Number; var speed:Number = new Number; var addSegInc:Number = 7; var yumNum:Number = 0; var numberOfSegs:Number = new Number; var score:Number = 0; var scoreInc:Number = 10; //get xml var snakeGameXML:XML = new XML(); snakeGameXML.ignoreWhite = true; snakeGameXML.onLoad = function(bSuccess:Boolean):Void { if (bSuccess) { //get the variables from the xml segmentLength = Number(snakeGameXML.firstChild.attributes.segmentLength); segmentDistance = Number(snakeGameXML.firstChild.attributes.segmentDistance); startSegX = Number(snakeGameXML.firstChild.attributes.currentSegX); startSegY = Number(snakeGameXML.firstChild.attributes.currentSegY); startSegR = Number(snakeGameXML.firstChild.attributes.currentSegR); turnIncriment = Number(snakeGameXML.firstChild.attributes.turnIncriment); speed = Number(snakeGameXML.firstChild.attributes.speed); gameHeight = Number(snakeGameXML.firstChild.attributes.gameHeight); gameWidth = Number(snakeGameXML.firstChild.attributes.gameWidth); timeBetweenElongate = Number(snakeGameXML.firstChild.attributes.timeBetweenElongate)* 1000; }else{ trace("xml did not load, use defaults"); //these are the default vars for if you aren't using the xml. segmentLength = 500; segmentDistance = 7; startSegX = 100; startSegY = 30; startSegR = 90; turnIncriment = 5; speed =3; gameHeight = Stage.height; gameWidth = Stage.width; timeBetweenElongate = 1000; }; createInterface(); attachStartScreen(); }; function createInterface(){ this.attachMovie("header", "header_mc", 43, {_x:gameWidth - 250, _y:5});//this is where the score is this.createEmptyMovieClip("pointsScoredGroup_mc", 44);//this is where the +10 goes when you hit an apple createRipple(); }; function createRipple(){ this.createEmptyMovieClip("ripples_mc", 55);//create mc for ripples var rippleNum:Number = 0; ripple = new Object(); ripple.interval = function() { rippleNum++; var randomX:Number = Math.round(Math.random()* (gameWidth - 40))+20;//random x and y for ripple var randomY:Number = Math.round(Math.random()* (gameHeight - 40))+20; var rippleScale:Number = Math.round(Math.random()* 80)+ 80;//random scale ripples_mc.attachMovie("ripple", "ripple_mc", rippleNum, {_x:randomX, _y:randomY, _xscale:rippleScale, _yscale:rippleScale});//attach ripple } setInterval(ripple, "interval", 500 );//attach a ripple every 1/2 second } function updateScore(){ var scoreText:String = "SCORE: " + score;//score text header_mc.score_txt.text = scoreText; header_mc.scoreShadow_txt.text = scoreText;//write text in shadow }; function updateScore_pette(){ var punteggio:Number = score;//score text end_mc.punteggio.text = scoreText; }; function attachStartScreen(){ //this is the start screen this.createEmptyMovieClip("start_mc", 744); start_mc._alpha = 0; start_mc._x = (gameWidth - 350)/2;//define position start_mc._y = (gameHeight - 350)/2; start_mc.attachMovie("startScreen", "startScreen_mc", 2); tweenAlpha("start_mc", 100, false);//tween fade in start_mc.startScreen_mc.startButton_mc.onRelease = function(){//start button score = 0; updateScore(); startSnake(segmentLength); attachYum(); tweenAlpha("start_mc", 0, true);//fade start button out segmentInterval = setInterval(segments, "interval", timeBetweenElongate);//periodically make snake longer }; }; function attachEndScreen(){ //this is the end screen this.createEmptyMovieClip("end_mc", 744); end_mc._x = (gameWidth - 350)/2;//define position end_mc._y = (gameHeight - 350)/2; end_mc.attachMovie("endScreen", "endScreen_mc", 2); tweenAlpha("end_mc", 100, false);//tween fade in updateScore_pette(); }; //start the snake function startSnake(segToAdd:Number):Void{ //starting point for the snake currentSegX = startSegX; currentSegY = startSegY; currentSegR = startSegR; snake_mc.removeMovieClip();//kill the old snake this.createEmptyMovieClip("snake_mc", 10);//make new snake snake_mc._alpha = 0;//start invisible tweenAlpha("snake_mc", 100, false);//fade snake in yums_mc.removeMovieClip();//get rid of apples this.createEmptyMovieClip("yums_mc", 409);//make new clip for apples for(var i:Number = 1;i<segToAdd;i++){ segmentNumber++; currentSegX += segmentDistance;//add segments snake_mc.attachMovie("bodySeg", "seg"+segmentNumber+"_mc", segmentNumber, {_x:currentSegX, _y:currentSegY, _rotation:currentSegR}); }; snake_mc.attachMovie("head", "head_mc", 1, {_x:currentSegX, _y:currentSegY, _rotation:currentSegR});//attach snake head numberOfSegs = segToAdd; moveSnake(); }; //where to put the next segment function segPosition():Array{ if(Key.isDown(Key.RIGHT)) { //when you click the right button change angle currentSegR += turnIncriment; }else if (Key.isDown(Key.LEFT)) { //when you click the left button change angle currentSegR += -turnIncriment; } currentSegX += Math.sin( (Math.PI* currentSegR)/180 )* segmentDistance;//determine where next seg x and y go currentSegY += -(Math.cos( (Math.PI* currentSegR)/180 )* segmentDistance); segmentNumber++; var positionsArray:Array = new Array;//create array for positions //if the snake goes off the screen put the on the opposite side if(currentSegX > gameWidth + 16){ currentSegX = -16; }else if(currentSegX < -16){ currentSegX = gameWidth + 16; }; if(currentSegY > gameHeight + 16){ currentSegY = -16; }else if(currentSegY < -16){ currentSegY = gameHeight + 16; }; positionsArray.push(currentSegX, currentSegY, currentSegR);//push positions to array return positionsArray; }; //check the hit areas function checkHit(){ //check to see if the head hits the snake for(var i:Number = segmentNumber - numberOfSegs;i<segmentNumber;i+=5){ if(eval("snake_mc.seg"+i+"_mc").hitTest(snake_mc.head_mc.hitArea_mc)){ delete snake_mc.onEnterFrame;//stop moving snake clearInterval(segmentInterval);//stop adding segments tweenAlpha("snake_mc", 0, true);//fade snake out // //mettere funzione per visualizzare lo score e la registrazione // attachEndScreen(); // // // // // // }; }; }; function checkYumHit():Void{ //see if the apples hit the snake head if (eval("yums_mc.yum"+yumNum+"_mc").hitTest(snake_mc.head_mc.hitArea_mc)){ pointsScoredGroup_mc.attachMovie("pointsScored", "pointsScored"+yumNum+"_mc", yumNum, {_x:eval("yums_mc.yum"+yumNum+"_mc")._x, _y:eval("yums_mc.yum"+yumNum+"_mc")._y}); eval("pointsScoredGroup_mc.pointsScored"+yumNum+"_mc").score_txt.text = "+" + scoreInc;//change score text tweenAlpha("pointsScoredGroup_mc.pointsScored"+yumNum+"_mc", 0, true); eval("yums_mc.yum"+yumNum+"_mc").removeMovieClip();//remove apple score += scoreInc;//add to score updateScore();//update score attachYum(); }; }; function attachYum():Void{ //attach an apple yumNum++; //random position of the apple var randomX:Number = Math.round(Math.random()* (gameWidth - 40))+20; var randomY:Number = Math.round(Math.random()* (gameHeight - 40))+20; var randomR:Number = Math.round(Math.random()* 360); //var randomY:Number = yums_mc.attachMovie("yumYum", "yum"+yumNum+"_mc", yumNum, {_x:randomX, _y:randomY, _rotation:randomR, _alpha:0}); tweenAlpha("yums_mc.yum"+yumNum+"_mc", 100, false);//fade alpha in }; //peridically make it longer segments = new Object(); segments.interval = function() { numberOfSegs += addSegInc;//add segments } //move the snake function moveSnake():Void{ snake_mc.onEnterFrame = function(){ checkYumHit();//see if you are eating an apple for(var i:Number = 0;i<speed;i++){ var positionsArray:Array = segPosition();//get positions of next seg checkHit();//check to see if snake hits itself snake_mc.head_mc._x = positionsArray[0];//move head snake_mc.head_mc._y = positionsArray[1];//move head snake_mc.head_mc._rotation = positionsArray[2];//move head snake_mc.head_mc.swapDepths(segmentNumber + 100);//move head depth snake_mc.attachMovie("wake", "wake"+segmentNumber+"_mc", segmentNumber + 99, {_x:positionsArray[0], _y:positionsArray[1], _rotation:positionsArray[2]});//attach wake snake_mc.attachMovie("bodySeg", "seg"+segmentNumber+"_mc", segmentNumber, {_x:positionsArray[0], _y:positionsArray[1], _rotation:positionsArray[2]}); //attach body seg var lastSegNum:Number = segmentNumber-numberOfSegs;//number of last segment eval("snake_mc.seg"+lastSegNum+"_mc").removeMovieClip();//remove the last segment //make the tail taper off and get skinny at neck if(i == 1){ //make the first part skinny var smallestWidth:Number = 30;//skinniest part of the neck var numberToGrow:Number = Math.round(numberOfSegs/3)//grows from the first 1/4 if(numberToGrow > 30){ numberToGrow = 30; }; for(var iii:Number = 0;iii<numberToGrow;iii++){ eval("snake_mc.seg"+(segmentNumber - iii)+"_mc")._xscale = iii* ((100-smallestWidth)/numberToGrow) + smallestWidth; }; //how many taper off var numberToTaper:Number = Math.round(numberOfSegs/2);//tapers the last 1/2 if(numberToTaper > 45){ numberToTaper = 45; }; for(var ii:Number = 0;ii<numberToTaper;ii++){ eval("snake_mc.seg"+(lastSegNum + ii)+"_mc")._xscale = ii* (100/numberToTaper); }; }; }; }; }; //tween fade easeType = mx.transitions.easing.Strong.easeOut; var tweenTime = .5; tweenAlpha = function(tweenClipAlpha:String, tweenEndAlpha:Number, thenRemove:Boolean){ //fade in and out function tweenClipAlpha = eval(tweenClipAlpha); alphaTween = new mx.transitions.Tween(tweenClipAlpha, "_alpha", easeType, getProperty(tweenClipAlpha, _alpha), tweenEndAlpha, 1, true); if(thenRemove == true){//if true remove the clip when faded in or out alphaTween.onMotionFinished = function(){ eval(tweenClipAlpha).removeMovieClip(); }; }; }; snakeGameXML.load("snakeGame.xml");//loads xml
Ho aggiunto un pulsante sul clip filmato caricato alla fine con il codice classico ```
on (release)
{
getURL("../registra.php", "_self", "POST");
}Non riesco a prendere la variabile del punteggio. Le ho provate tutte ma la mia pagina non le riesce a prendere. Sapete darmi una mano ? Grazieeeeee